按创作流程分为十大类,共200条。每条AI提示词均已中英对照,保留【占位符】供替换;可直接复制后填入具体内容使用。英文提示词比较适用于Claude/GPT等国际模型,国内平台(文心/通义)建议直接使用中文提示词,效果更佳。
一、故事概念与灵感(1–20)
1. 为一部【类型】小说设计一个有反转的高概念核心,用一句话概括。 Design a high concept core for a [genre] novel with a twist, summarized in one sentence.
2. 结合两个看似不相关的元素(【元素A】与【元素B】)创造一个新故事创意。 Combine two seemingly unrelated elements ([Element A] and [Element B]) into a new story idea.
3. 围绕【主题】头脑风暴10个可能的书名。 Brainstorm 10 possible book titles centered around [theme].
4. 为一个【类型】故事列出三个完全不同的开场场景,每个带有不同情绪基调。 List three completely different opening scenes for a [genre] story, each with a different emotional tone.
5. 提出一个“如果……会怎样”的问题来挑战传统叙事,并发展成故事梗概。 Pose a “what if” question that challenges conventional narrative and develop it into a story synopsis.
6. 为一位陷入道德困境的主角设计两种结局的可能性。 Design two possible endings for a protagonist caught in a moral dilemma.
7. 从日常生活中的一件小事出发,延展出一个完整的悬疑故事大纲。 Extend a complete suspense story outline from a small everyday incident.
8. 创造一个设定在未来的社会,其中有一种独特的科技或社会规则成为冲突核心。 Create a future society where a unique technology or social rule becomes the core conflict.
9. 将一个经典童话以现代背景进行重构,保持核心主题但改变所有细节。 Reconstruct a classic fairy tale in a modern setting, keeping core themes but changing all details.
10. 为你的故事想出一句令人难忘的开篇第一句话,钩住读者。 Craft an unforgettable opening line for your story that hooks the reader.
11. 设计一个故事,其中主角追求的目标在过程中发生了根本性变化。 Design a story where the protagonist's pursued goal undergoes a fundamental change during the journey.
12. 为反派出身故事创作一个三幕结构大纲,让读者理解但不同情。 Create a three act outline for an antagonist's backstory that makes readers understand but not sympathize.
13. 从一条新闻标题出发,衍生出一个虚构故事的核心冲突。 Derive a core conflict for a fictional story from a news headline.
14. 构思一个基于地点本身特性产生的独特故事(例如,“一座记忆无法保存的城市”)。 Conceive a story uniquely generated by a location's property (e.g., a city where memories cannot be preserved).
15. 为一个群像故事设计6个核心角色,每人有一个独特秘密。 Design 6 core characters for an ensemble story, each with a unique secret.
16. 用三个词描述一个你想探索的主题,然后让AI扩展成一个故事。 Describe a theme you want to explore in three words, then let AI expand it into a story.
17. 挑战典型的角色原型:设计一个懦弱的救世主或一个善良的反派。 Subvert a classic archetype: design a cowardly savior or a benevolent villain.
18. 为你的故事创造一个预言或诅咒,并设计其必须实现或被打破的方式。 Create a prophecy or curse for your story and design how it must be fulfilled or broken.
19. 想出一个故事设定,在第一章就杀死主要角色,然后探索叙事的可能性。 Devise a story setup where the main character is killed in Chapter 1, then explore narrative possibilities.
20. 基于你个人经历的情感核心,虚构一个不同背景但同样情感的故事。 Based on an emotional core from your personal experience, fictionalize a story with different setting but similar emotion.
二、世界观构建(21–40)
21. 为你的奇幻世界设计三种独特的魔法规则,每种带有代价或限制。 Design three unique magic rules for your fantasy world, each with a cost or limitation.
22. 创建一个虚构世界的地理地图,描述至少三个不同区域的特色。 Create a geography map for a fictional world, describing at least three distinct regions and their features.
23. 构建一个科幻世界的技术体系,其中每一项技术都有社会影响。 Build a tech system for a sci fi world where each technology has a societal impact.
24. 为一个奇幻种族设计其生理、文化、信仰,使其区别于人类。 Design a fantasy race's physiology, culture, and beliefs, distinguishing them from humans.
25. 描述一个虚构城市的一天,从凌晨到深夜,展示其生活气息。 Describe a day in a fictional city, from dawn to midnight, showing its living atmosphere.
26. 为你的故事世界设计一个政治体系,包含至少两个相互制衡的势力。 Design a political system for your story world, with at least two counterbalancing powers.
27. 创造一套独特的世界历法与节日体系,并选择一个节日详细描述其庆典。 Create a unique world calendar and festival system, then detail one festival's celebration.
28. 设定一个社会禁忌或法律,探讨它对不同阶层角色的影响。 Set a social taboo or law and explore its impact on characters from different classes.
29. 构建一个世界的经济体系,包括主要贸易品、货币和贫富差距来源。 Build an economic system for a world, including major trade goods, currency, and sources of inequality.
30. 设计一个神秘组织或秘密社团,包括其目标、入会方式和内部等级。 Design a mysterious organization or secret society, including its goal, membership, and hierarchy.
31. 给世界添加一段隐藏的历史,只有少数人知道真相,并决定如何影响现在。 Add a hidden history to the world, known only to a few, and decide how it influences the present.
32. 为世界构建一个神话创世传说,并让其与现代故事产生联系。 Construct a creation myth for the world and link it to the modern story.
33. 描绘一种独特的交通工具或通信方式,并说明其如何塑造社会。 Depict a unique mode of transportation or communication and how it shapes society.
34. 创造一个濒危物种或消失的文明,让主角在其遗迹中探索。 Create an endangered species or lost civilization for the protagonist to explore in ruins.
35. 设计一个自然现象(如永夜、双月、元素风暴)并让故事围绕它展开。 Design a natural phenomenon (e.g., eternal night, twin moons, elemental storms) and center the story around it.
36. 设定一个世界中的常见职业或社会阶层,展现其日常生活。 Set a common occupation or social class in the world and depict its daily life.
37. 为世界制定一套明确的等级制度或种姓体系,及其突破的可能性。 Establish a clear hierarchy or caste system in the world and possibilities to transcend it.
38. 构建一个跨越多块大陆的政治局势,包含同盟与敌对关系。 Construct a political situation across multiple continents, including alliances and enmities.
39. 描绘一个以某一种资源(如一种魔法矿物)为核心的世界经济与冲突。 Depict a world economy and conflict centered on one resource (e.g., a magical mineral).
40. 创造一种独特的艺术形式或娱乐活动,反映该世界的价值观。 Create a unique art form or entertainment reflecting the world's values.
三、角色开发(41–65)
41. 设计一个主角,包括其外在目标、内在渴望、致命弱点和一个秘密。 Design a protagonist, including outer goal, inner desire, fatal flaw, and a secret.
42. 为一个配角撰写一段背景故事,解释他为何成为现在这样,且不超过300字。 Write a backstory for a side character, explaining why they are the way they are, within 300 words.
43. 创建角色关系网图:用文字描述至少5个角色之间的关系与冲突。 Create a character relationship web: describe relationships and conflicts among at least 5 characters.
44. 设计一个角色转变弧:起点、催化事件、中期挣扎、最终改变。 Design a character change arc: starting point, catalyst, mid point struggle, final transformation.
45. 为反派写一段独白,展示其逻辑与动机,让读者感到矛盾同情。 Write a monologue for the villain, revealing their logic and motivation, stirring ambivalent sympathy.
46. 创造一对角色,其信念完全对立,却被迫合作。 Create a pair of characters with completely opposing beliefs forced to cooperate.
47. 设计一个角色,其职业与其真实性格形成强烈反差。 Design a character whose profession sharply contrasts with their true personality.
48. 用五个关键词定义一个角色,然后根据关键词写一段行为示例。 Define a character with five keywords, then write a behavior example based on them.
49. 设计一个角色,他在故事开始时是一个陌生人,后来成为不可或缺的盟友。 Design a character who starts as a stranger and becomes an indispensable ally.
50. 为一组角色设计共同的过去事件,这个事件塑造了他们的现在关系。 Design a shared past event for a group of characters that shaped their current relationships.
51. 创建一个主角与导师之间的关系,并包含一次背叛或分歧。 Create a relationship between protagonist and mentor, including a betrayal or disagreement.
52. 设计一个角色,他的能力在故事中逐渐觉醒,且有代价。 Design a character whose ability gradually awakens over the story, with a cost.
53. 为角色的外表、口头禅、小动作设计细节,使其更生动。 Design details for a character's appearance, catchphrase, and mannerisms to make them vivid.
54. 创造一群角色,他们代表着不同意识形态,在一个议题上激烈争论。 Create a group of characters representing different ideologies, debating a heated issue.
55. 设计一个角色从英雄变成反派的转折链,步步合理。 Design a chain of events where a hero turns into a villain, each step plausible.
56. 给主角设定一个无法克服的缺陷,并围绕它构建故事冲突。 Give the protagonist an insurmountable flaw and build story conflicts around it.
57. 为爱情故事中的两人设计一个不可能在一起的障碍,超越阶级或生死。 Design an impossible barrier for a romantic couple beyond class or life death.
58. 创造一名侦探角色,他有一种特殊的“超感官”或“观察法”,并举例。 Create a detective character with a special “extra sense” or observation method, with an example.
59. 构建一个三人团队,每人有互补的技能和矛盾的性格。 Build a three person team with complementary skills and conflicting personalities.
60. 为一个配角设计他秘密帮助主角的理由,最终在关键点揭示。 Design a side character's secret reason for helping the protagonist, revealed at a key moment.
61. 创造一对双胞胎角色,外表相似但性格和命运完全不同。 Create twin characters similar in appearance but completely different in personality and fate.
62. 为一个角色设计重复出现的梦境,反映其内心冲突或预示未来。 Design a recurring dream for a character, reflecting inner conflict or foreshadowing.
63. 创造一位反派,他并非邪恶而是理念极端,且部分认同主角的目标。 Create an antagonist who is not evil but extreme in ideals, partly aligning with the protagonist's goal.
64. 设计一个角色,他的成长弧是发现自己的身份并非如他所想。 Design a character whose growth arc is discovering their identity is not what they believed.
65. 为关键角色设计不同年龄版本的人物速写(童年、现在、老年)。 Sketch the same key character at different ages (childhood, present, old age).
四、情节与结构(66–90)
66. 用三幕剧结构为小说设计12个情节节拍,包括中点转折。 Design 12 plot beats for a novel using a three act structure, including a midpoint turn.
67. 为故事设计一个“锁住的门”——一个必须解决才能前进的难题或障碍。 Design a “locked door” for the story—a puzzle or obstacle that must be solved to proceed.
68. 构建一条副线,与主线平行并最终汇合。 Construct a subplot that runs parallel to the main plot and eventually converges.
69. 设计一个悬念钩子在第一章末尾,让读者迫切想读第二章。 Design a suspense hook at the end of Chapter 1 that compels readers to continue.
70. 安排一个假主角——最初看起来像主角的角色,中途退场或暴露。 Arrange a false protagonist—a character who initially seems the lead but exits or is exposed.
71. 创造一场追逐场景,从追逐者和被迫逐者双视角交替叙述。 Create a chase scene alternating between pursuer and pursued perspectives.
72. 设计一个关键抉择点,主角必须在两个价值之间选择,无论选择都有严重后果。 Design a crucial choice where the protagonist must choose between two values, both with heavy consequences.
73. 构建一个时间限制(如倒计时)来增加紧张感。 Build a time constraint (e.g., countdown) to heighten tension.
74. 设计一个错误线索(红鲱鱼)来误导读者和主角。 Design a red herring to mislead both the reader and the protagonist.
75. 创造一个多视角叙事结构,至少三个POV,并展示他们如何最终交织。 Create a multi POV narrative structure with at least three viewpoints, show how they interweave.
76. 设计一个“一切尽失”时刻,主角失去关键资源或盟友,必须重新振作。 Design an “all is lost” moment where the protagonist loses a key resource or ally and must regroup.
77. 为故事设计一个圈套或陷阱,主角自愿走入但不知其真正目的。 Design a trap or setup the protagonist willingly walks into, unaware of its true purpose.
78. 构建一个推理案件,设计三条线索指向不同嫌疑人,只有一条真实。 Construct a mystery case with three clues pointing to different suspects, only one real.
79. 为动作场景设计一个渐强的节奏:从对峙,到冲突爆发,到逆转。 Design a rising rhythm for an action scene: from confrontation, to explosion, to reversal.
80. 创造一场在谈判桌上的高潮对话,通过言语交锋决定胜负。 Create a climactic dialogue at a negotiation table, where verbal duels decide the outcome.
81. 安排一场自然灾害或灾难场景,迫使角色暴露真性情。 Arrange a natural disaster or catastrophe scene that forces characters to reveal true natures.
82. 设计一个故事中反复出现的象征物或意象,随着情节变化其含义。 Design a recurring symbol or image whose meaning evolves with the plot.
83. 创造一段“平静时刻”场景,在紧张后提供喘息,同时暗示后续危机。 Create a “calm moment” scene providing respite after tension while hinting at upcoming crisis.
84. 构建一个非线性的时间叙事,用倒叙或插叙揭示关键背景。 Construct a nonlinear timeline, using flashbacks to reveal key backstory.
85. 设计一个关于身份误认的情节,导致一系列连锁误会和冲突。 Design a mistaken identity plot leading to a chain of misunderstandings and conflicts.
86. 安排一个角色在旅途中遭遇道德考验,改变其行程和目标。 Arrange a moral test during a journey that changes a character's course and goal.
87. 设计一个计划周密的阴谋,并在故事中阶段性地揭露其全貌。 Design an elaborate conspiracy and reveal its full scope in stages.
88. 创造一幕法庭戏或审判场景,利用证据反转和情感辩论。 Create a courtroom or trial scene using evidence reversals and emotional argument.
89. 设计一个开放式结局,留给读者思考余地,但提供足够的解答。 Design an open ending that leaves room for reader reflection but provides sufficient closure.
90. 为整个故事写一段300字以内的摘要,包含核心冲突和结局。 Write a 300 word blurb for the whole story, containing core conflict and resolution.
五、场景与描写(91–110)
91. 写一段场景,用至少三种感官描述一个地点,不直接说出情感而是让氛围传达。 Write a scene using at least three senses to describe a location, letting atmosphere convey emotion.
92. 描绘一场战斗场景,注重短句、节奏以及角色的恐惧与决心。 Depict a battle scene with short sentences, rhythm, and the character's fear and determination.
93. 创造一个拥挤的市集场景,通过细节(声音、气味、碎片对话)制造混乱感。 Create a crowded market scene using details (sounds, smells, snatches of dialogue) to create chaos.
94. 写一个角色独处的场景,通过环境反映其内心状态(情景交融)。 Write a scene of a character alone, reflecting inner state through the environment.
95. 设计一次意外重逢的场景,包含沉默、试探和情感的爆发。 Design an unexpected reunion scene, including silence, hesitation, and emotional outburst.
96. 描绘一个宏大的风景(如山脉、海洋),让角色感到渺小,从而引出某种顿悟。 Depict a grand landscape making the character feel small, prompting an epiphany.
97. 写一段追逐场景,交替描述追逐者与被追逐者的视角,控制句子长度增加紧张。 Write a chase alternating pursuer and pursued POVs, varying sentence length for tension.
98. 描写一个诡异的室内场景,通过光影、温度、细微声音建立不安感。 Describe an eerie indoor scene using light, temperature, and subtle sounds to build unease.
99. 创造一个庆祝或节日的场面,展示群体的喜悦和一个孤独者的内心对比。 Create a celebration or festival scene showing group joy contrasted with one loner's inner state.
100. 写一段角色死亡的场景,避免煽情,通过周围人的反应间接传达悲伤。 Write a character death scene avoiding sentimentality, conveying grief through others' reactions.
101. 描绘一场暴风雨或沙尘暴等极端天气,并让角色在其中挣扎。 Depict extreme weather (storm, sandstorm) with characters struggling within it.
102. 创造一个“揭露秘密”的场景,通过对话与表情细节逐步展现真相。 Create a “secret revealed” scene, gradually unveiling truth through dialogue and facial details.
103. 设计一场对峙戏:两人静止不动,但紧张感通过微小动作和内心活动上升。 Design a confrontation: two characters still, tension rising through micro movements and inner thoughts.
104. 写一段回忆场景,通过角色的感官触发(气味、声音)自然引出。 Write a memory scene triggered naturally by a sense (smell, sound).
105. 描绘一个角色在镜子前审视自己,暗示其身份困惑或变化。 Depict a character examining themselves in a mirror, hinting at identity confusion or change.
106. 写一个从高处俯瞰的场景(塔楼、悬崖),提供地理信息和角色心境。 Write a high vantage scene (tower, cliff) offering geographic info and character's state of mind.
107. 创造一段在交通工具内的对话场景,通过窗外变化的风景暗示旅程进展。 Create a dialogue scene inside a vehicle, with changing outside scenery hinting at journey progress.
108. 描绘一个废弃或荒芜的地点,通过遗留物品暗示过去的故事。 Describe a deserted location, using left objects to hint at past stories.
109. 设计一个利用天气变化(雨开始下)来强化情感转折的场景。 Design a scene using weather change (rain starting) to accentuate emotional turning point.
110. 写一场宴会或晚餐场景,通过座位安排和上菜顺序展示权力关系。 Write a banquet or dinner scene using seating and course order to display power dynamics.
六、对白与语言(111–125)
111. 写一段对话,展示两人地位不平等,但通过语言暗示权力的转换。 Write a dialogue showing unequal status, with language hinting at a power shift.
112. 设计一段对白,两个角色在谈一件事却暗示另一件事(潜台词)。 Design dialogue where two characters talk about one thing but imply another (subtext).
113. 写一个角色用口是心非的方式表达爱意或恨意。 Write a character saying the opposite of what they feel to express love or hate.
114. 创造一个充满停顿和沉默的对话,用省略传达无法言说的情绪。 Create a dialogue full of pauses and silences, conveying unspeakable emotions through ellipsis.
115. 为不同角色设计独特的说话节奏:句子长度、用词偏好和语气词。 Design unique speech rhythms for characters: sentence length, word choice, filler words.
116. 写一段争论对话,双方都从各自视角有合理理由,让读者摇摆。 Write an argument where both sides have valid reasons, making the reader swing.
117. 写一个角色打断另一个人的对话,通过打断方式展示性格。 Write a conversation with interruptions, using interruption style to show character.
118. 设计一个审讯或质问场景,问题逐渐变得尖锐,逼迫对方暴露真相。 Design an interrogation or questioning scene where questions sharpen, forcing truth out.
119. 写一段充满术语或行话的对话,展示角色专业背景但不过度迷惑读者。 Write a dialogue with jargon, showing expertise without confusing the reader.
120. 创造一段独白,角色在自言自语中暴露矛盾的心理。 Create a monologue where a character reveals conflicting psychology while talking to themselves.
121. 写一段对话,两人表面上闲聊,但每一句都在暗中交锋。 Write casual chat where every line is a veiled spar.
122. 设计一个角色在对话中逐渐改变立场,通过他人言语产生动摇。 Design a dialogue where a character gradually shifts stance, swayed by the other's words.
123. 写一个非常简短的回答(如“是”或“不”)却承载巨大情感分量。 Write a very short answer (yes/no) carrying immense emotional weight.
124. 创造一段跨语言或方言的对话,通过口音或词汇差异制造冲突或幽默。 Create cross language or dialect dialogue using accent or vocabulary differences for conflict/humor.
125. 写一段群体对话(三人及以上),让读者仅凭语言识别谁在说话。 Write a group dialogue (≥3 characters), letting reader identify speakers solely through language.
七、编辑与反馈(126–150)
126. 从节奏、逻辑、人物一致性、描写密度四个角度评价这段文本。 Evaluate this text from pacing, logic, character consistency, and description density.
127. 找出文中的所有被动语态,建议改为主动语态。 Identify all passive voice constructions and suggest active voice alternatives.
128. 检查文本中是否存在重复用词或冗余表达,提供精简方案。 Check for repetitive words or redundant expressions and provide concise alternatives.
129. 分析场景开头是否足够钩人,如果不,建议改写前两句。 Analyze if the scene opening hooks; if not, suggest rewriting the first two sentences.
130. 评估对话中的情感真实性,标注任何听起来不自然的句子。 Evaluate emotional authenticity in dialogue; flag any unnatural sounding lines.
131. 检查文本中是否有“告诉而非展示”的部分,给出具体修改范例。 Check for telling instead of showing; give specific rewrite examples.
132. 从特定角色的视角阅读这段文本,标注任何与该角色视角不符的描写或知识。 Read this text from a specific character's POV; flag descriptions or knowledge beyond their awareness.
133. 模拟一位挑剔的编辑,给这个章节写一段评语,包含优点和三个改进点。 Simulate a tough editor, write a critique of this chapter with strengths and three improvements.
134. 检查文本中的时间逻辑,标注任何时间线矛盾或时序混乱。 Check time logic in the text; flag any timeline contradictions or chronological confusion.
135. 压缩这个段落至原来的一半字数,不丢失任何关键信息。 Compress this paragraph to half its length without losing any key information.
136. 扩展这个段落,增加感官细节和心理描写,使其更丰满。 Expand this paragraph by adding sensory details and psychological description to enrich it.
137. 检查章节收尾是否有足够的情感或悬念,如果不是,提出替代方案。 Check if the chapter ending has enough emotion or suspense; if not, suggest alternatives.
138. 为一段冗长的描述找到三个更生动的比喻或意象。 Find three more vivid metaphors or images for a lengthy description.
139. 评估整个故事的开篇五页,看是否建立了足够的冲突和好奇心。 Evaluate the first five pages for sufficient conflict and curiosity building.
140. 分析故事中的反派是否足够有威胁性和复杂性,建议如何加强。 Analyze if the antagonist is sufficiently threatening and complex; suggest enhancements.
141. 根据目标读者群体(如YA、成人奇幻),检查语言风格是否匹配。 Check language style alignment with target audience (e.g., YA, adult fantasy).
142. 标记出所有信息倾销段落,建议如何分摊到前几章。 Flag all infodump paragraphs; suggest how to distribute them across early chapters.
143. 检查角色称呼的一致性(如是否在不该用全名时用了全名)。 Check consistency of character addressing (e.g., using full name when inappropriate).
144. 建议五个可以删除的无助于情节或角色发展的场景。 Suggest five scenes that could be cut without harming plot or character development.
145. 重新组织这个段落,让信息以更具悬念的顺序呈现。 Reorganize this paragraph to present information in a more suspenseful order.
146. 分析故事中的每一个巧合是否合理,标注出勉强之处。 Analyze every coincidence in the story for plausibility; flag any forced ones.
147. 为章节标题建议更具吸引力的替换方案。 Suggest more compelling alternatives for chapter titles.
148. 检查语法、标点和拼写错误,列出所有问题。 Check grammar, punctuation, and spelling errors; list all issues.
149. 从性别、种族、文化角度检查文本是否存在无意识的刻板印象。 Review text from gender, race, culture angles for unconscious stereotypes.
150. 为故事的开头段落尝试五种不同风格的重写,保持相同内容。 Try five different style rewrites of the opening paragraph while keeping same content.
八、系列管理与跨媒体(151–175)
151. 根据已出版的系列书籍生成系列宝典草稿,涵盖世界观、地理、时间线、角色、势力等。 Generate a series bible draft from published books, covering world, geography, timeline, characters, factions.
152. 检查新章节是否与系列前作在角色设定上存在矛盾。 Check new chapter for character setting contradictions with previous series entries.
153. 为系列设计一个全新衍生案件,必须用到至少两个已有的人物关系。 Design a new spin off case using at least two existing character relationships.
154. 设计一个前传故事梗概,聚焦于某个成年角色的年轻时代并解释一个未解之谜。 Design a prequel synopsis focusing on a young version of a character and explaining an unsolved mystery.
155. 为你的系列创造一幅动态时间线,包括每卷之间的时间间隔。 Create a dynamic timeline for your series, including time gaps between volumes.
156. 将系列中的一段关键场景转化为电影剧本格式。 Convert a key scene from the series into film script format.
157. 设计两部不同系列之间的联动交叉故事,给出合理的世界连通理由。 Design a crossover story between two different series, with a plausible connection rationale.
158. 为系列中的配角写一个短篇外传梗概,不干扰主线但充实世界。 Write a short story outline for a side character, enriching the world without interfering with the main line.
159. 整理系列中专有名词的统一拼写表和定义。 Compile a unified spelling list and definitions for series specific terms.
160. 分析系列中主角的成长弧是否跨卷合理,建议强化或调整。 Analyze protagonist's growth arc across volumes for coherence; suggest strengthening.
161. 设计一个新的反派,其动机与系列已揭露的背景紧密相连。 Design a new antagonist whose motivation ties tightly to the series' established backstory.
162. 根据系列已有设定,创造一个新的地点并描述其与主线的关联。 Create a new location based on existing series lore and describe its link to the main story.
163. 为系列设计一种新的魔法或科技,须遵守已有规则体系。 Design a new magic or tech for the series, abiding by established rule system.
164. 编写一份各卷主要事件摘要(每卷3 5条),方便连续性参考。 Write a per volume summary of major events (3 5 each) for continuity reference.
165. 检查系列中的能力或力量体系是否出现不必要的升级膨胀。 Check if the series' power system suffers from unnecessary escalation.
166. 为系列设计一个可用于漫画改编的分镜草稿(第一个章节)。 Design a storyboard draft for a comic adaptation of the series (first chapter).
167. 将系列的核心主题用一句话提炼出来,并评估每卷是否都服务于该主题。 Articulate the series' core theme in one sentence and evaluate each volume's service to it.
168. 设计一个跨媒体企划:系列改编为游戏的核心玩法与叙事结合点。 Outline a transmedia plan: core gameplay narrative integration for a game adaptation.
169. 分析系列不同卷之间的节奏变化,避免审美疲劳。 Analyze pacing variation across volumes to avoid reader fatigue.
170. 创建一份系列的主要角色年龄与状态追踪表(随时间变化)。 Create a tracking table of main characters' ages and statuses over time.
171. 设计一个“世界观漏洞”修复方案:某个设定在后期导致矛盾,提供重设或解释。 Design a fix for a worldbuilding loophole causing contradiction; offer retcon or explanation.
172. 为系列中的一本书设计一个全新的封面描述概念,反映其核心意象。 Design a new cover description concept for one book in the series, reflecting core imagery.
173. 构思一部发生在同一世界但不同时代的独立故事,只保留世界观规则。 Conceive a standalone story in the same world but different era, keeping only world rules.
174. 为长篇系列制定一个“系列自查表”,用于每卷完稿后检查连贯性。 Create a series self check list for after each volume to verify continuity.
175. 从系列中选取三个角色编写一段短篇的“如果他们从未相遇”的平行世界片段。 Write a parallel world snippet for three characters “if they never met.”
九、伦理与原创性(176–190)
176. 列出五种防止AI生成内容无意抄袭现有作品的方法。 List five methods to prevent AI generated content from inadvertently plagiarizing existing works.
177. 分析以下文本是否与知名作品有相似倾向,标注潜在风险。 Analyze the text for similarity inclinations with well known works; flag potential risks.
178. 重写这个段落,将其核心逻辑保留但用全新的词汇和结构规避侵权。 Rewrite the paragraph, preserving core logic but using entirely new vocabulary and structure.
179. 生成一段作者致谢,诚实说明AI辅助工具的使用,强调人类创作主导。 Generate an author acknowledgment, honestly stating AI tool use while emphasizing human creative lead.
180. 模拟Amazon KDP审核:判断这本书是否需要标注“AI生成”,并给出理由。 Simulate Amazon KDP review: decide if this book needs an “AI generated” label and give reasons.
181. 提供一系列改写建议,将这段AI生成的文本变得更具有个人风格和原创性。 Provide rewrite suggestions to make this AI generated text more personal and original.
182. 检查文本中是否存在可能侵犯商标或知名IP的元素(如角色名、标志)。 Check for elements that may infringe trademarks or known IP (character names, logos).
183. 为你的写作流程设计一个AI使用记录模板,保持透明创作。 Design an AI usage log template for your writing process to maintain transparent creation.
184. 列出在小说中使用AI的五条道德原则,以供自我约束。 List five ethical principles for using AI in novel writing as self discipline.
185. 生成一份“读者常见问题”答复,回答关于AI创作过程的问询。 Generate a “reader FAQ” response addressing queries about the AI creation process.
186. 设计一个方案,确保AI协助下的小说仍能参加某些原创文学奖项(核查规则)。 Design a strategy to ensure AI assisted novel still qualifies for certain originality literary awards.
187. 分析一个段落中的文化和历史准确性,提出敏感修正。 Analyze cultural and historical accuracy in a paragraph; suggest sensitivity corrections.
188. 训练AI使用你的个人语料库(如过去作品)来生成风格一致的文本,而非通用风格。 Prompt AI to use your personal corpus (past works) to generate stylistically consistent text rather than generic.
189. 为自己的作品设定一个“AI辅助占比”自我评估标准,确保主导权。 Set a self assessment standard for “AI assistance ratio” to ensure human authorship dominance.
190. 列出五个不能交给AI完成的核心创作环节,必须由作者亲自处理。 List five core creative tasks that must be done by the author personally, not delegated to AI.
十、综合与工作流(191–200)
191. 根据当前进度(大纲/初稿/修改),推荐接下来最应该使用哪个提示词工具。 Based on current stage (outline/draft/revision), recommend which prompt tool to use next.
192. 将长篇小说写作项目拆分为可管理的小任务,并设定每日提示词指令。 Break down a novel project into manageable tasks with daily prompt instructions.
193. 创建一个写作工作流,从概念到终稿,每个阶段标注AI介入点。 Create a writing workflow from concept to final draft, marking AI intervention points at each stage.
194. 为你的写作习惯定制一套“启动提示”——进入心流状态的引导。 Customize a set of “starting prompts” tailored to your writing habits to enter flow state.
195. 用五个不同风格的提示词来写同一个场景,比较结果并选择最佳。 Use five different style prompts to write the same scene, compare results, pick the best.
196. 设置一个定时的写作冲刺(25分钟),AI作为对话伙伴提供激励或生成片段。 Set a timed writing sprint (25 min), with AI as a sparring partner providing motivation or generating snippets.
197. 创建一个提示词库分类目录,快速索引灵感、编辑、世界构建等。 Create a categorized index of prompts for quick access: ideation, editing, worldbuilding, etc.
198. 设计一个“AI角色”固定助理性格,长期用于对话生成保持风格一致。 Design a fixed “AI persona” assistant personality for consistent style in dialogue generation.
199. 写一封给未来自己的信,描述当前项目的愿景,让AI以此作为长期参考。 Write a letter to your future self describing the current project vision, use as long term reference for AI.
200. 用一句口令“从第十章开始,根据前三章的风格续写”,测试AI对风格的掌握。 Use a command “Continue from Chapter 10 following the style of the first three chapters” to test AI style grasp.